Mesh & Material
API
SetPhysicsObjectRenderMesh(ID: int, mesh_ref: str) -> None
Set mesh of a physics object.
mesh_ref: asset reference to the mesh
SetPhysicsObjectRenderMaterials(ID: int, material_refs: list[str]) -> None
Set materials of a physics object.
material_refs: list of asset references to the materials
SetPhysicsObjectColliderToSphere(ID: int, radius: float, offset: vec3) -> None
Set collider of a physics object to sphere.
radius: radius of the collideroffset: offset of the collider along each axis
SetPhysicsObjectColliderToBox(ID: int, size: vec3, offset: vec3) -> None
Set collider of a physics object to box.
size: size of the collider along each axisoffset: offset of the collider along each axis
SetPhysicsObjectColliderToMesh(ID: int, mesh_ref: str) -> None
Set collider of a physics object to a given mesh.
mesh_ref: asset reference to the mesh