Preparation
Start the Map Editor
Launch it via Steam and select Play BME4 to launch BME4.
Both Ballex and BME4 can be launched by double-clicking them in a local directory. Make sure Steam has been launched and logged in before launching.
Adjust the Interface
Change Language
Settings → Language / 设置 → 语言
Change UI Scale
Settings → UI Scale
Auto mode will select 200% or 100% depending on whether the resolution width is greater than 1920.
Change Power Save Mode
Settings → Power Save Mode
Power save mode will clamp the frame rate of the scene. The frame rate of the editor UI is not affected.
Set Ballex Path
Settings → Set Ballex Path
It should point to Ballex.exe. When you enter test map mode, the Ballex at this path will launch automatically.
Change Layout
Drag the edge of a window to resize it, or drag its title to move it. A window can be closed with the button at its top-right corner.
Closed windows can be called out again from the Window → Window menu, and the layout can be restored to default in the Window → Layout menu.
Windows
Scene
Show the map layout. Most operations are done in this window.
Inspector
View and adjust the posture and parameters of the selected object in this window.
Hierarchy
List all objects in the current map and their hierarchical relationships.
Assets
Store all available assets by category. There're 6 panels:
Scenes: list all map project filesItems: list all available objectsMeshes: list all imported custom meshesTextures: list all imported texture imagesMaterials: list all available materialsAudios: list all imported audios
Coordinate System
BME4 uses a left-handed coordinate system same as Unity3D and Cinema 4D.
X+goes right,Y+up andZ+front- The order of quaternion is
XYZW - The euler angle uses
YXZ(yaw, pitch, roll) as rotation order and degree as unit - Grid length is 1 meter in the sense of modeling softwares