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Release

Prepare a Cover​

Take a Screenshot​

  • Enter test map mode: File → Export BMSX → Test Map / File → Test Map / F9
  • Enter the screenshot function: Ctrl + C
    • Drag the sliders at the bottom of the screen to adjust the view
    • Take Photo to finish the screenshot
  • Screenshots are saved at %USERPROFILE%\AppData\LocalLow\Mushreb\Ballex\Screenshots\

Do It Yourself​

You can also make a cover yourself, with the following requirements:

  • .png or .jpg format
  • 16:9 aspect ratio, 1920×1080 recommended
  • It fits the theme of the map

Import Cover​

In the Assets → Textures panel, click the plus sign in the right column to import the cover.

warning

Imported images can't be exported again. Keep the source files yourself if necessary.

Export .bmsx File​

File → Export BMSX

Author Name​

  • Type: str
  • Default: Steam nickname

Author Steam ID​

  • Type: const int

Level Name​

  • Type: str
  • Default: empty

Level Description​

  • Type: str
  • Default: empty

Initial Ball Type​

  • Type: Literal
  • Default: Wooden Ball

Difficulty​

  • Type: int
  • Default: 0
  • Constrain: x: 0 <= x <= 10

Version​

  • Type: int int int
  • Default: 0 0 0

Cover​

  • Type: Texture
  • Default: empty

Drag an image from the Assets → Textures panel and drop it here.

Upload to Steam Workshop​

File → Upload to Workshop

Upload Mode​

  • Type: Literal
  • Default: Create

Select Create here.

Title​

  • Type: str
  • Default: empty

Description​

  • Type: str
  • Default: empty

Cover​

  • Type: Texture
  • Default: empty

Drag an image from the Assets → Textures panel and drop it here.

Update Map​

File → Upload to Workshop

Upload Mode​

  • Type: Literal
  • Default: Create

Select Update here.

Workshop File ID​

  • Type: int
  • Default: empty

Find your map on the workshop website, click share, and the number after id= in the link is the file ID.

Change Note​

  • Type: str
  • Default: empty