Release
Prepare a Cover
Take a Screenshot
- Enter test map mode:
File → Export BMSX → Test Map/File → Test Map/F9 - Enter the screenshot function:
Ctrl + C- Drag the sliders at the bottom of the screen to adjust the view
Take Phototo finish the screenshot
- Screenshots are saved at
%USERPROFILE%\AppData\LocalLow\Mushreb\Ballex\Screenshots\
Do It Yourself
You can also make a cover yourself, with the following requirements:
.pngor.jpgformat- 16:9 aspect ratio, 1920×1080 recommended
- It fits the theme of the map
Import Cover
In the Assets → Textures panel, click the plus sign in the right column to import the cover.
warning
Imported images can't be exported again. Keep the source files yourself if necessary.
Export .bmsx File
File → Export BMSX
Author Name
- Type:
str - Default: Steam nickname
Author Steam ID
- Type:
const int
Level Name
- Type:
str - Default: empty
Level Description
- Type:
str - Default: empty
Initial Ball Type
- Type:
Literal - Default:
Wooden Ball
Difficulty
- Type:
int - Default:
0 - Constrain:
x: 0 <= x <= 10
Version
- Type:
intintint - Default:
000
Cover
- Type:
Texture - Default: empty
Drag an image from the Assets → Textures panel and drop it here.
Upload to Steam Workshop
File → Upload to Workshop
Upload Mode
- Type:
Literal - Default:
Create
Select Create here.
Title
- Type:
str - Default: empty
Description
- Type:
str - Default: empty
Cover
- Type:
Texture - Default: empty
Drag an image from the Assets → Textures panel and drop it here.
Update Map
File → Upload to Workshop
Upload Mode
- Type:
Literal - Default:
Create
Select Update here.
Workshop File ID
- Type:
int - Default: empty
Find your map on the workshop website, click share, and the number after id= in the link is the file ID.
Change Note
- Type:
str - Default: empty