Preparation
Launching the Map Editor
- Online Launch: In Steam, select the 2nd option
Level Editor
to start. - Offline Launch: In the local directory, double-click
BME Pro HDRP.exe
to start.
TIP
It is recommended to launch online, as you cannot upload or update maps in offline mode.
Adjusting the Interface
Set Language
Settings → Language
/ 设置 → 语言
/ 設定 → 言語
Set UI Scale
Settings → UI Scale
Set Frame Rate Limit
Settings → FPS Limit
Set the frame rate limit according to your computer's configuration. It is recommended to set the frame rate limit to 60 FPS.
Set Auto Save
Settings → Auto Save
It is recommended to enable the auto-save feature to prevent losing your mapping progress due to unexpected crashes (happens often).
Auto-saved map backups are located in the %USERPROFILE%\AppData\LocalLow\AppData\LocalLow\Mushreb\BME Pro HDRP\AutoSave
directory.
Set Ballex² Path
Settings → Set Ballex2 Path
You need to locate B2HDRP.exe
. When entering test mode, the Ballex² pointed to by this path will launch automatically.
Adjust Window Layout
Drag the edges of a window to resize it, and drag the window title to change its position. Windows can be closed using the button in the top-right corner. The layout can be reset to default using Tools → Reset Layout
.
Getting to Know the Windows
Scene
Displays the map layout; most operations are done in this window.
Inspector
In this window, you can view and adjust the selected item's pose and parameters.
Hierarchy
Lists all items in the current map and their hierarchical relationships.
Assets
Stores all available resources, categorized. It is divided into 7 panels:
Scenes
: Lists all map project files, which end with.scene
.Items
: Lists all available items, which end with.item
.Meshes
: Lists all imported custom meshes, which end with.mesh
.Textures
: Lists all imported texture images, which end with.tex
.Materials
: Lists all available materials, which end with.mat
.Audios
: Lists all imported audio files, which end with.audio
.Scripts
: Lists all available scripts, which end with.js
.
TIP
Each panel above only displays resource files that match the corresponding suffix. It will not display any folders or files with other suffixes, so do not create subfolders in the panels mentioned above.
Coordinate System
BME Pro uses the same left-handed coordinate system as Unity3D and Cinema 4D.
x+
is right,y+
is up,z+
is forward.- Quaternion element order is
x
y
z
w
. - Euler angle order is
y
x
z
(yaw, pitch, roll), in degrees. - One grid unit corresponds to 1 meter in modeling software.