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Release

Ensure you are connected to Steam before releasing a map.

Prepare Cover Image

Screenshot

  • Enter test mode: File → Test The Map / F9
  • Access the screenshot function: F5. Use W, A, S, D, Q, E along with the mouse to move the camera. Hold Shift to move faster. Press Enter to take the screenshot.
  • Two .png files of 1920×1080 and 3840×2160 resolution will be saved in %USERPROFILE%\AppData\LocalLow\Mushreb\B2HDRP\Screenshots.

Create Your Own

You can also create your own cover image. The requirements are:

  • .png or .jpg format
  • 16:9 aspect ratio, recommended resolution is 1920×1080
  • Fits the theme of the map

Import Cover Image

In the Assets → Textures panel, click the plus sign at the bottom right to import the cover image.

Set Map Information

Select Hierarchy → Scene Settings, then in the Inspector, select the Map Info component to set the map information.

Author Name Required

  • Default: Steam Nickname

Map Name Required

  • Default: Empty

Please only fill in the source language here. For example, if English is the source language and Chinese is the translation, only fill in English.

Map Description Required

  • Default: Empty

Please only fill in the source language here. For example, if English is the source language and Chinese is the translation, only fill in English.

TIP

  • The level description is a required field. If you really don't want to display anything, please enter a blank character (not a space; you can search for a blank character online and copy-paste it here).
  • If the level description is empty, it will cause the subsequent map export to fail.

Version Required

  • Default: 0

Basically useless

Difficulty

  • Default: Easy

Map Type

  • Default: Racing

Cover Image Required

  • Default: Empty

Click the + sign in the top right of the box and select the imported cover. (You can also drag an image from the Assets → Textures panel here.)

TIP

  • The cover image is a required field.
  • If the cover is empty, it will cause the subsequent map export to fail.

Initial Ball Type

  • Default: Wooden

Use Custom Ball

  • Default: false

Custom Ball Name

  • Default: Empty

TIP

Camera Mode

  • Default: Four Dir

View Distance

  • Default: 200

Items in the map beyond this distance from the camera will not be rendered.

Camera Offset

  • Default: (0, 4, -3.5)

Gravity

  • Default: (0, -18, 0)

Export Map

File → Export BMS

This will export 3 files with the suffixes .bms, .bms.assets, and .bms.xml.

Upload to Steam Workshop

File → Upload to Workshop

  • Select the .bms file you just exported.
  • Choose Upload or Update.
  • If you choose Update, you need to enter the Workshop File ID of the item to be updated. Find your map on the Workshop webpage, click share, and the number after id= in the link is the file ID.
  • If you choose Update, you can optionally fill in Change Note.

Released under the MIT License.