Tools
The Tools tab can be found in the top menu bar of the editor.
Proper use of certain tools can improve mapping efficiency.
Image Process
Slice to Cubemap
This tool can slice a single texture map into six texture maps suitable for an HDRI Sky.
Usage:
- Prepare a skybox texture image and import it into the editor.
- In
Assets → Textures, select the imported image and click theSlice to Cubemapbutton. - Six texture maps will be generated in the same directory, named with the original filename plus the suffixes
_Back,_Down,_Front,_Left,_Right, and_Up. - Based on the suffixes, drag the six texture maps into the corresponding slots of the
HDRI Skytexture nodes.
TIP
- The recommended format for skybox texture images is
.exr. You can create them yourself in software like Photoshop or download them from the internet. - Regular
.pngimages can also be used as skybox textures.
Recommended HDRI Sources
Tex to Png
This tool can convert texture files imported into the editor back to .png format.
Usage:
- In
Assets → Textures, select the texture file you want to convert and click theTex to Pngbutton. - Choose a save path and click the
Savebutton. - After the conversion is complete, you can find the converted
.pngfile at the specified path.
Add Pillar
This tool can help you quickly add pillars while mapping.
Usage:
- Click the
Tools → Add Pillarbutton. - A sub-window will pop up. Set the pillar's axis offset, which is the offset of the pillar's generation position relative to the selected item's position.
- In the scene, select all the items where you want to add pillars, then click the
Createbutton.
Add Light
This tool can help you quickly add lights while mapping.
Usage:
- Click the
Tools → Add Lightbutton. - A sub-window will pop up. Set the light's axis offset, which is the offset of the light's generation position relative to the selected item's position.
- In the scene, select all the items where you want to add lights, then click the
Createbutton.
TIP
This window has 3 Create buttons. The top two buttons can each create 1 light at their respective positions, while the bottom button can create 2 lights simultaneously.
Mesh to Obj
This tool can convert mesh files imported into the editor back to obj format.
Usage:
- In
Assets → Meshes, select the mesh file you want to convert and click theMesh to Objbutton. - Choose a save path and click the
Savebutton. - After the conversion is complete, you can find the converted obj file at the specified path.
Reset Layout
This tool resets the editor's layout to its default state.