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Environment

Environment Temp.

  • Type: float
  • Default: 0.0

TIP

  • The player ball's initial default temperature is 20 degrees, after which it will approach the environment temperature.
  • The Ice Ball's temperature does not change; instead, its scale (size) changes.
  • When the player ball's temperature drops below -20 degrees, it will freeze. At this point, friction disappears, and the player ball's wetness is frozen.
  • When the player ball's temperature reaches 200 degrees:
    • The Wood Ball and Paper Ball will catch fire, their temperature instantly rises to 500 degrees, and then slowly approaches 333 degrees.
    • The Balloon Ball dies instantly.
    • Other balls gain a light source effect.

Auto Rain Avoidance

  • Type: bool
  • Default: false

When Auto Rain Avoidance is checked, if there is a collider above the player ball, the ball's wetness will not increase due to the effect of Rain Particle.

Wind

  • Type: Float3
  • Default: (0, 0, 0)

The wind here only affects the movement direction of the particles below.

TIP

To simulate the effect of wind force, please simulate it by setting Map Info → Gravity.

Rain Particle

  • Type: float
  • Default: 0.0
  • Range: 0.0 ~ 1.0

Rain particle will globally affect the player ball's wetness; the higher the rain particle value, the faster the player ball's wetness increases.

Snow Particle

  • Type: float
  • Default: 0.0
  • Range: 0.0 ~ 1.0

Fog Particle

  • Type: float
  • Default: 0.0
  • Range: 0.0 ~ 1.0

Firefly Particle

  • Type: float
  • Default: 0.0
  • Range: 0.0 ~ 1.0

Spark Particle

  • Type: float
  • Default: 0.0
  • Range: 0.0 ~ 1.0

Global Snow Cover

  • Type: float
  • Default: 0.0
  • Range: 0.0 ~ 1.0

Global Wetness Cover

  • Type: float
  • Default: 0.0
  • Range: 0.0 ~ 1.0

Released under the MIT License.