Environment
Environment Temp.
- Type:
float
- Default:
0.0
TIP
- The player ball's initial default temperature is 20 degrees, after which it will approach the environment temperature.
- The
Ice Ball
's temperature does not change; instead, its scale (size) changes. - When the player ball's temperature drops below -20 degrees, it will freeze. At this point, friction disappears, and the player ball's wetness is frozen.
- When the player ball's temperature reaches 200 degrees:
- The
Wood Ball
andPaper Ball
will catch fire, their temperature instantly rises to 500 degrees, and then slowly approaches 333 degrees. - The
Balloon Ball
dies instantly. - Other balls gain a light source effect.
- The
Auto Rain Avoidance
- Type:
bool
- Default:
false
When Auto Rain Avoidance is checked, if there is a collider above the player ball, the ball's wetness will not increase due to the effect of Rain Particle
.
Wind
- Type:
Float3
- Default:
(0, 0, 0)
The wind here only affects the movement direction of the particles below.
TIP
To simulate the effect of wind force, please simulate it by setting Map Info → Gravity
.
Rain Particle
- Type:
float
- Default:
0.0
- Range:
0.0
~1.0
Rain particle will globally affect the player ball's wetness; the higher the rain particle value, the faster the player ball's wetness increases.
Snow Particle
- Type:
float
- Default:
0.0
- Range:
0.0
~1.0
Fog Particle
- Type:
float
- Default:
0.0
- Range:
0.0
~1.0
Firefly Particle
- Type:
float
- Default:
0.0
- Range:
0.0
~1.0
Spark Particle
- Type:
float
- Default:
0.0
- Range:
0.0
~1.0
Global Snow Cover
- Type:
float
- Default:
0.0
- Range:
0.0
~1.0
Global Wetness Cover
- Type:
float
- Default:
0.0
- Range:
0.0
~1.0