Light
This is a local light source. To set the global parallel light, refer to Scene Settings → Lighting
.
Transform Offset
Light Type
- Type:
Point | Spot | Rect Area | Circular Area
- Default:
Point
TIP
Circular area light for volumetric light only, no illumination effect.
Temperature (K)
- Type:
float
- Default:
6570.0
Filter
- Type:
ColorRGBA
- Default:
(1, 1, 1, 1)
Intensity (Lux)
- Type:
float
- Default:
10000.0
Range
- Type:
float
- Default:
5.0
Shadow Quality
- Type:
Off | Low | Medium | High
- Default:
Off
The quality of shadows cast by objects from this light source.
Shadow Near Clip
- Type:
float
- Default:
0.1
- Range:
0.0
~10.0
Inner Angle
Light Type = Spot
- Type:
float
- Default:
0.0
- Range:
0.0
~179.0
Outer Angle
Light Type = Spot
- Type:
float
- Default:
30.0
- Range:
1.0
~179.0
Size
Light Type = Rect Area
- Type:
Float2
- Default:
(1, 1)
Radius
Light Type = Circular Area
- Type:
float
- Default:
1.0
Enable Volumetric Light
- Type:
bool
- Default:
false
Volumetric Light
Volumetric light will change based on the different light types.
Rendering
Only Volumetric
- Type:
bool
- Default:
false
When set to true
, it only provides the volumetric effect, with no illumination.
Auto Optimize
- Type:
bool
- Default:
true
It is only recommended to enable this option when the light source does not move.
Blend Mode
- Type:
Additive | Blend | Pre Multiply | Subtractive
- Default:
Additive
The blend mode controls how the light's color is superimposed.
Quality
- Type:
int
- Default:
8
- Range:
1
~256
Step Size
- Type:
float
- Default:
0.1
Max Step
- Type:
int
- Default:
200
Jitter
- Type:
float
- Default:
0.2
Dither
- Type:
float
- Default:
1.0
Noise
Noise Strength
- Type:
float
- Default:
1.0
- Range:
0.0
~3.0
Noise Scale
- Type:
float
- Default:
5.0
Noise Multiplier
- Type:
float
- Default:
5.0
Wind
- Type:
Float3
- Default:
(0.03, 0.02, 0)
Volumetric
Density
- Type:
float
- Default:
0.2
Tint
- Type:
ColorRGBA
- Default:
(1, 1, 1, 1)
Brightness
- Type:
float
- Default:
0.5
Constant Falloff
- Type:
float
- Default:
1.0
Linear Falloff
- Type:
float
- Default:
10.0
Quadratic Falloff
- Type:
float
- Default:
5.0
Range Falloff
- Type:
float
- Default:
15.0
Diffusion Intensity
- Type:
float
- Default:
0.0
Edge Fade
- Type:
float
- Default:
1.0
- Range:
0.0
~1.0
Top Radius
Light Type = Spot
- Type:
float
- Default:
0.0
Projector Texture
Light Type = Spot
- Type:
Texture
- Default: Empty
The spotlight provides a projector function. Set the Projector Texture
to specify the pattern to be projected.
Projector Scale
Light Type = Spot
- Type:
Float2
- Default:
(1, 1)
The scale of the projected pattern.
Projector Offset
Light Type = Spot
- Type:
Float2
- Default:
(0, 0)
The offset of the projected pattern.
Projector Scroll Speed
Light Type = Spot
- Type:
Float2
- Default:
(0, 0)
The speed at which the projected pattern scrolls on the x and y axes.
Frustum Angle
Light Type = Rect AreaLight Type = Circular Area
- Type:
float
- Default:
0.0
- Range:
0.0
~80.0
Shadows
Shadow Quality
- Type:
Off | Low | Medium | High
- Default:
Off
Shadow Intensity
- Type:
float
- Default:
1.0
Auto Bake
- Type:
bool
- Default:
false
When Auto Bake
is checked, the shadow will be baked once at the start of the game and will not be calculated in real-time thereafter. If you are sure that this light source will not shine on any moving objects during the game, please check this option to improve performance.
Near Clip
- Type:
float
- Default:
0.1
Dust
Enable Dust
- Type:
bool
- Default:
false
Dust Brightness
- Type:
float
- Default:
1.0
Dust Size
- Type:
Float2
- Default:
(0.01, 0.02)
The dust size will be randomized within this range.
Dust Turbulence
- Type:
float
- Default:
1.0
Dust Fadeout Distance
- Type:
float
- Default:
10.0