Trigger
Trigger Layer
Used to set which Collision Layer of items can activate this trigger.
Player
- Type:
bool
- Default:
true
Rigid Body
- Type:
bool
- Default:
true
Machinery
- Type:
bool
- Default:
true
Static Road
- Type:
bool
- Default:
false
Stopper
- Type:
bool
- Default:
false
Without Player
- Type:
bool
- Default:
false
Only Player
- Type:
bool
- Default:
false
None
- Type:
bool
- Default:
false
Trigger Event
Trigger Enter
- Type:
bool
- Default:
false
When set to true
, it will call the script's onTrigger() function on the frame an object enters the trigger's volume.
Trigger Stay
- Type:
bool
- Default:
false
When set to true
, it will call the script's onTrigger() function on every frame that an object stays within the trigger's volume, including the frame it enters and leaves.
Trigger Exit
- Type:
bool
- Default:
false
When set to true
, it will call the script's onTrigger() function on the frame an object leaves the trigger's volume.
Trigger Shape
Refer to Physics Object → Collider Type
.