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Trigger ​

Trigger Layer ​

Used to set which Collision Layer of items can activate this trigger.

Player ​

  • Type: bool
  • Default: true

Rigid Body ​

  • Type: bool
  • Default: true

Machinery ​

  • Type: bool
  • Default: true

Static Road ​

  • Type: bool
  • Default: false

Stopper ​

  • Type: bool
  • Default: false

Without Player ​

  • Type: bool
  • Default: false

Only Player ​

  • Type: bool
  • Default: false

None ​

  • Type: bool
  • Default: false

Trigger Event ​

Trigger Enter ​

  • Type: bool
  • Default: false

When set to true, it will call the script's onTrigger() function on the frame an object enters the trigger's volume.

Trigger Stay ​

  • Type: bool
  • Default: false

When set to true, it will call the script's onTrigger() function on every frame that an object stays within the trigger's volume, including the frame it enters and leaves.

Trigger Exit ​

  • Type: bool
  • Default: false

When set to true, it will call the script's onTrigger() function on the frame an object leaves the trigger's volume.

Trigger Shape ​

Refer to Physics Object → Collider Type.

Released under the MIT License.