Trigger
Trigger Layer
Used to set which Collision Layer of items can activate this trigger.
Player
- Type:
bool - Default:
true
Rigid Body
- Type:
bool - Default:
true
Machinery
- Type:
bool - Default:
true
Static Road
- Type:
bool - Default:
false
Stopper
- Type:
bool - Default:
false
Without Player
- Type:
bool - Default:
false
Only Player
- Type:
bool - Default:
false
None
- Type:
bool - Default:
false
Trigger Event
Trigger Enter
- Type:
bool - Default:
false
When set to true, it will call the script's onTrigger() function on the frame an object enters the trigger's volume.
Trigger Stay
- Type:
bool - Default:
false
When set to true, it will call the script's onTrigger() function on every frame that an object stays within the trigger's volume, including the frame it enters and leaves.
Trigger Exit
- Type:
bool - Default:
false
When set to true, it will call the script's onTrigger() function on the frame an object leaves the trigger's volume.
Trigger Shape
Refer to Physics Object → Collider Type.