Skip to content

Asset Reference

Used to import assets that are not yet actually used in the map but might be used during gameplay.

TIP

Controlling the use of assets often requires implementation through scripts, and the Executor interface has dedicated variables for saving asset references. Therefore, this component is actually not very useful.

Meshes

  • Type: Mesh[]
  • Default: []

Textures

  • Type: Texture[]
  • Default: []

Materials

  • Type: Material[]
  • Default: []

Audios

  • Type: Audio[]
  • Default: []

Released under the MIT License.