Sky
Sky is divided into Physics Sky
and HDRI Sky
.
TIP
- The various properties of the sky are quite complex, and it is difficult to accurately describe the function of each property in words.
- It is recommended to experiment hands-on, adjusting each property yourself to understand its function and effect.
- Here, only the properties, their types, and default values are listed, without extensive explanation.
- If you want to simulate Earth's sky, you can keep the default settings for this component.
Sky Type
- Type:
Physics Sky | HDRI Sky
- Default:
Physics Sky
Exposure Compensation
- Type:
float
- Default:
0.0
- Range:
-20.0
~20.0
Physics Sky
Ground
Rotation
- Type:
Float3
- Default:
(0, 0, 0)
Color Texture
- Type:
Texture
- Default: Empty
Tint
- Type:
ColorRGBA
- Default:
(59 / 255, 64 / 255, 71 / 255, 1)
Emission Texture
- Type:
Texture
- Default: Empty
Emission Multiplier
- Type:
float
- Default:
1.0
Space
Space Rotation
- Type:
Float3
- Default:
(0, 0, 0)
Emission Texture
- Type:
Texture
- Default: Empty
Emission Multiplier
- Type:
float
- Default:
1.0
Air
Maximum Altitude
- Type:
float
- Default:
55000.0
Density R
- Type:
float
- Default:
0.0453
- Range:
0.0
~1.0
Density G
- Type:
float
- Default:
0.1024
- Range:
0.0
~1.0
Density B
- Type:
float
- Default:
0.2326
- Range:
0.0
~1.0
Tint
- Type:
ColorRGBA
- Default:
(1, 1, 1, 1)
Aerosols
Density
- Type:
float
- Default:
0.012
- Range:
0.0
~1.0
Tint
- Type:
ColorRGBA
- Default:
(1, 1, 1, 1)
Anisotropy
- Type:
float
- Default:
0.8
- Range:
0.0
~1.0
Maximum Altitude
- Type:
float
- Default:
8290.0
Ozone
Density Dimmer
- Type:
float
- Default:
1.0
- Range:
0.0
~1.0
Minimum Altitude
- Type:
float
- Default:
20000.0
Layer Width
- Type:
float
- Default:
20000.0
Artistic Overrides
Color Saturation
- Type:
float
- Default:
1.0
- Range:
0.0
~1.0
Alpha Saturation
- Type:
float
- Default:
1.0
- Range:
0.0
~1.0
Alpha Multiplier
- Type:
float
- Default:
1.0
- Range:
0.0
~1.0
Horizon Tint
- Type:
ColorRGBA
- Default:
(1, 1, 1, 1)
Zenith Shift
- Type:
float
- Default:
0.0
- Range:
-1.0
~1.0
Zenith Tint
- Type:
ColorRGBA
- Default:
(1, 1, 1, 1)
HDRI Sky
Up
- Type:
Texture
- Default: Empty
Down
- Type:
Texture
- Default: Empty
Left
- Type:
Texture
- Default: Empty
Right
- Type:
Texture
- Default: Empty
Front
- Type:
Texture
- Default: Empty
Back
- Type:
Texture
- Default: Empty
Rotation
- Type:
float
- Default:
0
- Range:
0
~360
Gamma Offset
- Type:
float
- Default:
0.0
- Range:
-3.0
~3.0
TIP
- If using
HDRI Sky
and the sky effect is not ideal after importing the sky texture, you can try adjusting theGamma Offset
andExposure Compensation
properties. - After setting
Gamma Offset
andExposure Compensation
, you need to click theRefresh
button to apply.