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Sky ​

Sky is divided into Physics Sky and HDRI Sky.

TIP

  • The various properties of the sky are quite complex, and it is difficult to accurately describe the function of each property in words.
  • It is recommended to experiment hands-on, adjusting each property yourself to understand its function and effect.
  • Here, only the properties, their types, and default values are listed, without extensive explanation.
  • If you want to simulate Earth's sky, you can keep the default settings for this component.

Sky Type ​

  • Type: Physics Sky | HDRI Sky
  • Default: Physics Sky

Exposure Compensation ​

  • Type: float
  • Default: 0.0
  • Range: -20.0 ~ 20.0

Physics Sky ​

Ground ​

Rotation ​

  • Type: Float3
  • Default: (0, 0, 0)

Color Texture ​

  • Type: Texture
  • Default: Empty

Tint ​

  • Type: ColorRGBA
  • Default: (59 / 255, 64 / 255, 71 / 255, 1)

Emission Texture ​

  • Type: Texture
  • Default: Empty

Emission Multiplier ​

  • Type: float
  • Default: 1.0

Space ​

Space Rotation ​

  • Type: Float3
  • Default: (0, 0, 0)

Emission Texture ​

  • Type: Texture
  • Default: Empty

Emission Multiplier ​

  • Type: float
  • Default: 1.0

Air ​

Maximum Altitude ​

  • Type: float
  • Default: 55000.0

Density R ​

  • Type: float
  • Default: 0.0453
  • Range: 0.0 ~ 1.0

Density G ​

  • Type: float
  • Default: 0.1024
  • Range: 0.0 ~ 1.0

Density B ​

  • Type: float
  • Default: 0.2326
  • Range: 0.0 ~ 1.0

Tint ​

  • Type: ColorRGBA
  • Default: (1, 1, 1, 1)

Aerosols ​

Density ​

  • Type: float
  • Default: 0.012
  • Range: 0.0 ~ 1.0

Tint ​

  • Type: ColorRGBA
  • Default: (1, 1, 1, 1)

Anisotropy ​

  • Type: float
  • Default: 0.8
  • Range: 0.0 ~ 1.0

Maximum Altitude ​

  • Type: float
  • Default: 8290.0

Ozone ​

Density Dimmer ​

  • Type: float
  • Default: 1.0
  • Range: 0.0 ~ 1.0

Minimum Altitude ​

  • Type: float
  • Default: 20000.0

Layer Width ​

  • Type: float
  • Default: 20000.0

Artistic Overrides ​

Color Saturation ​

  • Type: float
  • Default: 1.0
  • Range: 0.0 ~ 1.0

Alpha Saturation ​

  • Type: float
  • Default: 1.0
  • Range: 0.0 ~ 1.0

Alpha Multiplier ​

  • Type: float
  • Default: 1.0
  • Range: 0.0 ~ 1.0

Horizon Tint ​

  • Type: ColorRGBA
  • Default: (1, 1, 1, 1)

Zenith Shift ​

  • Type: float
  • Default: 0.0
  • Range: -1.0 ~ 1.0

Zenith Tint ​

  • Type: ColorRGBA
  • Default: (1, 1, 1, 1)

HDRI Sky ​

Up ​

  • Type: Texture
  • Default: Empty

Down ​

  • Type: Texture
  • Default: Empty

Left ​

  • Type: Texture
  • Default: Empty
  • Type: Texture
  • Default: Empty

Front ​

  • Type: Texture
  • Default: Empty

Back ​

  • Type: Texture
  • Default: Empty

Rotation ​

  • Type: float
  • Default: 0
  • Range: 0 ~ 360

Gamma Offset ​

  • Type: float
  • Default: 0.0
  • Range: -3.0 ~ 3.0

TIP

  • If using HDRI Sky and the sky effect is not ideal after importing the sky texture, you can try adjusting the Gamma Offset and Exposure Compensation properties.
  • After setting Gamma Offset and Exposure Compensation, you need to click the Refresh button to apply.

Released under the MIT License.